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14,054 result(s) for "Anthropology Social aspects."
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Our Indigenous Ancestors
Our Indigenous Ancestors complicates the history of the erasure of native cultures and the perceived domination of white, European heritage in Argentina through a study of anthropology museums in the late nineteenth and early twentieth centuries. Carolyne Larson demonstrates how scientists, collectors, the press, and the public engaged with Argentina’s native American artifacts and remains (and sometimes living peoples) in the process of constructing an “authentic” national heritage. She explores the founding and functioning of three museums in Argentina, as well as the origins and consolidation of Argentine archaeology and the professional lives of a handful of dynamic curators and archaeologists, using these institutions and individuals as a window onto nation building, modernization, urban-rural tensions, and problems of race and ethnicity in turn-of-the-century Argentina. Museums and archaeology, she argues, allowed Argentine elites to build a modern national identity distinct from the country’s indigenous past, even as it rested on a celebrated, extinct version of that past. As Larson shows, contrary to widespread belief, elements of Argentina’s native American past were reshaped and integrated into the construction of Argentine national identity as white and European at the turn of the century. Our Indigenous Ancestors provides a unique look at the folklore movement, nation building, science, institutional change, and the divide between elite, scientific, and popular culture in Argentina and the Americas at a time of rapid, sweeping changes in Latin American culture and society.
Other Cultures
This book considers what kind of study social anthropology is and discusses the important fields in which social anthropologists have advanced our knowledge of other cultures.
New geospatial approaches to the anthropological sciences
\"Spatial analysis reaches across all the subdisciplines of anthropology. A cultural anthropologist, for example, can use such analysis to trace the extent of distinctive cultural practices; an archaeologist can use it to understand the organization of ancient irrigation systems; a primatologist to quantify the density of primate nesting sites; a paleoanthropologist to explore vast fossil-bearing landscapes. Arguing that geospatial analysis holds great promise for much anthropological inquiry, the contributors have designed this volume to show how the powerful tools of GIScience can be used to benefit a variety of research programs. This volume brings together scholars who are currently applying state-of-the-art tools, techniques, and methods of geographical information sciences (GIScience) to diverse data sets of anthropological interest. Their questions crosscut the typical \"silos\" that so often limit scholarly communication among anthropologists and instead recognize a deep structural similarity between the kinds of questions anthropologists ask, the data they collect, and the analytical models and paradigms they each use\"-- Provided by publisher.
Making Virtual Worlds
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? \"Lindens\"-as the Linden Lab employees call themselves-found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. InMaking Virtual Worlds, Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.